Joined the team in 2013, and has since added code, art, design, and good karma to the project. Her patron Giant is Lem.
A whopping 1360/1369 streets have been filled in by all of you. And in the short span of just two weeks! Truly incredible. Please apply high fives liberally.
There’s many bigger things to come, but in the mean time, we have updated our outdated street-loading screens.
Before Shim Shiri was updated, TS had given it a more ‘appropriate’ name, still used in the reference files.
We’ve also released mystery quoins and Quarazy quoins into the world. Mystery quoins create randomized quoins in the level, where Quarazy quoins give you a huge imagination boost. Huzzah.
So what do we have in store? Our developers (and the ranks are growing!) are working on a diverse set of features now.
So we’re knee-deep into development now. Watch for some teaser images over the next week to see what we’re working on each day.
As always, thanks for being awesome.
Hi! I was wondering – to what extent do you want us to inform you of things that aren’t quite right? I.E. locations with mysterious white dots, incorrect street names, etc.
Great question! We’re always looking for constructive feedback. Some errors you find may already be noted on our Known Issues on our website or on our GitHub. Otherwise, if you do notice bugs, or errors, or thingamabobs in the wrong place, you’re welcome to let us know!
Hi there! Ur here!
Today marks the launch of the NEW and IMPROVED children of Ur website. The whole site got a nice overhaul. The changes this week have mostly been for the website as opposed to the game (and a whole lotta bug-fixin’, too!), but we’ll be gettin’ back to the nitty-gritty coding in the following days.